What would you do with Brian Eno, a brass band, one tonne of bananas and a $1 million sponsorship from the Trump Organisation? This interactive Design...
The Creative Business Game
Access and Inclusion
What would you do with Brian Eno, a brass band, one tonne of bananas and a $1 million sponsorship from the Trump Organisation? This interactive Design Thinking workshop uses an inventive, collaborate game to showcase the challenges and possibilities of innovation in the Creative Industries.
The Creative Industries Game aims to give you a feel for the full range of artistic, social, environmental and business decisions that are involved in developing a product, service or experience.
In teams, groups are dealt cards that represent:
· resources – talent, support acts, a sponsorship deal
· constraints – social, ethical, or financial requirements and
· chance – here, have 10,000 helium balloons.
Each team has about an hour to develop a tangible, feasible project. This might be an event, a product, an experience, an app or something totally different. Together, you’ll prepare a 3-minute pitch for the idea, which includes revealing the project's promotional poster.
The game can be adapted to diverse situations and organisational cultures. Delivered in a fast, fun, highly engaging format, The Creative Industries Game is a fascinating way to tease out different perspectives on entrepreneurship, creativity, collaboration, marketing and ethical behaviour.