The leading names in social, games, search, and consumer technologies are all driving the renaissance of virtual reality (VR). The medium is unique...
Storytelling in a Virtual World
Museum of Contemporary Art
The leading names in social, games, search, and consumer technologies are all driving the renaissance of virtual reality (VR). The medium is unique, being innately interactive and immersive, challenging traditional linear storytelling conventions.
There are VR story evangelists like Oculus Story Studio born from the Pixar traditions of story, but ironically, whose own founder Ed Catmull is, at best, sceptical of the medium's ability to tell stories (today at least).
Can we get VR’s second coming right this time? It’s a medium that still holds decades of problems for storytellers, so what have we learnt and what can we work on to define interactive storytelling in this new medium?
Industry veterans and new pioneers will be presenting a series of short talk on their solutions and insights into the challenges of VR.
Content creators - storytellers, developers, designers, and animators interested in making the jump to this new medium stand to gain the most.
This event is presented by S1T2.
*Booking and transaction fees may apply