THE MAKING OF A BLOCKBUSTER GAME: THE LAST OF US - SOLD OUT
When4 Jun 9:00 pm - 10:00 pm Add to planner
VenueMuseum of Contemporary Art Australia
(MCA Forum - Harbourside) Level 6, 140 George Street
Sydney 2000 View map
PriceSOLD OUT Book tickets
Design / Games
Design / Games
Earlier this year the Interactive Games and Entertainment Association (iGEA) announced Australian traditional videogame sales of $1.161 billion in 2012. The videogames industry thrives on creative content and superior interactive entertainment to continue its success as a cultural phenomenon globally. Locally in Australia a recent Federal Government decision to invest $20 million in the games development community was a clear sign of confidence in developers continuing to push the boundaries of their art form.
Vivid Ideas Sydney 2013 welcomes the critically acclaimed studio, Naughty Dog Inc., to participate in a panel discussion on “the making of a blockbuster game”. With a heritage of top selling hits for PlayStation® such as Crash Bandicoot™, Jak & Daxter™ and most recently, the Unchartered™ franchise, Naughty Dog Inc. is set to launch yet another blockbuster this June with PlayStation®3 (PS3™) exclusive, The Last of Us™. Game designer, Ricky Cambier, comes to Vivid Sydney to share his learning’s on what it takes to develop an award-winning entertainment franchise by exploring the process of development on The Last of Us. Ricky will also be joined by a selection of Australian gaming industry experts to further delve into the process of bringing a hit game to market.
Over 18s Only
THE MAKING OF…
In a series of fast-paced, one-hour tag-team sessions, creative teams from the worlds of television, gaming, music, and animation take us behind-the-scenes to introduce us to the people and processes that make huge creative projects a reality.
These sessions explore strategies for making international real-time collaborations work, find out what tools are essential for co-ordinating multi-part projects, and meet some of the world’s most interesting companies and creatives.